TECHNOLOGIES THAT WILL SHAPE FUTURE CLASSROOMS

What does the future of learning hold?  How be the future classrooms like? What will be the role of teachers?

So many questions come to mind when we deep introspect the current dynamics of the education system.

Do all these Emerging technologies are really serving the need for the present learning system. There are so many technologies working towards enhancement in learning, nowadays information is available everywhere and learners can excess to this information anywhere and anytime, then what we need for this well-established system like Education.

KNOWLEDGE NEEDS TO BE BUILT, NOT TO BE DUMPED. The information should be fed continuously to learners in a well-organized way as per the level of understanding until the learner exhibit a favorable socio-economic behavior and Uses common sense in understanding the immediate surrounding.

Virtual reality (VR) and augmented reality (AR) is paving the way for the future of education, we can extrapolate from what these promising technologies and predict how schools will adopt them in the future time. However, just as the original intentions for new technology often give way to innovative and unpredictable usage, we can never be sure if a twist is waiting for these rising stars. As for now, let us observe their progress and speculate on how these Up-coming technologies could potentially change education for the better.

VR and AR are the emerging technologies which are coming out into the society, not only into education sector in a very bigger way. It’s expected to wow audiences with its AR and VR capabilities, which allow users to explore a huge information layered over what they see through the media. Currently, access to VR and AR technology for educational purposes is expanded from a handy mobile to a bigger dome. One of the benefits of VR and AR technology in education to give the learners a better experience and engage the learners immediately.

By using AR and VR learners are not just getting the information, instead they are experiencing impossibilities and possibilities in the real world, which leads the learners to judge very faster. Here the information if not just processed but the learners are in the information and feeling it. where learning comes to live in VR and AR environment

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